Vyord-Related Spells

AFFECT VYORD CRYSTALS

3rd level

Enchantment
RANGE: 0
COMP: VSM (either a scale from a gem dragon, or a ruby worth no less than 250gp infused with the unused energy of a single cantrip)
DUR: Either 1 turn/level, or 1d4+level rounds (see below)
CAST: 1 round
AREA: 15 foot radius sphere + 5 feet per level of the caster (maximum 100 feet)
SAVE? None

     This spell changes vyord crystals in one of two ways. First, it can increase their power for a duration of 1 turn per level of the caster. The affected vyord crystals will form the "crystalline structure" around any living or undead creature that comes within 15 feet of them. All crystals in the area of effect at the time of casting are affected, and the caster is not immune to their new, enhanced effects. Moving a crystal in or out of the area of effect does not change it in any way once the spell is cast.

     The second form of this spell causes the vyord crystals in the area of effect to lose their ability to create the "crystalline structure". This effect has a duration of 1 round per level of the caster, plus 1d4 rounds. Like the above variation, the crystals are enchanted as the spell is cast. Moving a vyord in or out of the area of effect does not affect it once it is enchanted.

There is a 3rd edition version of this spell.

AD&D Famous Last Words: "+25 to hit, +30 damage?  YOU GO FIRST!"

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